Bag of Tricks (grey)

This simple, quilted bag produces feral critters that you can send against your enemies.

Category:
other
Description:

property:
*Once per day, as an action, you can pull a small furry creature from the bag. The creature can understand you and obeys your commands. Roll a D8 to reveal which creature was pulled, consulting the table below:
1: Bat: Cannot be blinded; has darkvision with a range of 20 feet; has a speed of 5 feet and a fly speed of 20 feet.
2: Rat: Gains a +5 bonus to all Strength checks to climb and a +5 bonus to Dexterity (Stealth) checks.
3: Cat: Gains a +5 bonus to Dexterity (Stealth) checks; subtracts 20 feet from any fall when determining falling damage against it.
4: Weasel: Gains a +5 bonus to all Strength checks to climb and a +5 bonus to Dexterity (Stealth) checks.
5: Snake: Gains a +5 bonus to Dexterity (Stealth) checks and this creature also deals 2 poison damage on a hit.
6: Badger: Gains a +1 bonus to attack and damage rolls (damage becomes slashing), also this creature can take 2 attack actions.
7: Spider: Can automatically climb normal surfaces and this creature also deals 2 poison damage on a hit.
8: Scorpion: This creature deals ongoing 2 poison damage, after a hit. The target must take an action to roll a DC 13 constitution save to end the effect. With each consecutive attempt, the DC increases by 1. After 3 failed saves, the creature falls unconscious for 1d4 hours.

Armor Class:12
Hit Points: 2 hp for each of your levels beyond 3rd.
Speed: 20 ft.
Str 2 (–4) Dex 12 (1) Con 6 (–2)
Int 2 (–4) Wis 10 (
0) Cha 2 (–4)
Attacks: +2 to hit, deals 1d4 -1 piercing damage.

Bio:

recovered from the master chambers of Lidyat Murann. The first weasel drawn was the draw to curiousity towards this bag.

Bag of Tricks (grey)

Outcasts and Refugees JDMoyer